Publications / 2021 Proceedings of the 38th ISARC, Dubai, UAE

Gamification and BIM - The didactic guidance of decentralised interactions of a real-life BIM business game for higher education

Christian Heins, Gregor Grunwald and Manfred Helmus
Pages 932-939 (2021 Proceedings of the 38th ISARC, Dubai, UAE, ISBN 978-952-69524-1-3, ISSN 2413-5844)
Abstract:

The Jade University of Applied Sciences organized the digital business game "PING PONG", a BIM Game, to teach students in the Department of Architecture the networked and digital planning methodology BIM. Building Information Modelling (BIM) is to become the planning standard for construction projects and thus a fixed component of university education. For this purpose, an innovative and motivating teaching format was developed with the course PING PONG, which brings about an increase in the quality of teaching and the success of studies. It is based on the Erasmus+ project "BIM Game" and is further developed here.

Keywords: BIM Game; Building Information Modeling; BIM; HOAI; game design elements; business game; integrated planning; decision-oriented planning