Publications / 2011 Proceedings of the 28th ISARC, Seoul, Korea

Reflections on Using a Game Engine to Develop a Virtual Training System for Construction Excavator Operators

Xiangyu Wang, Phillip S. Dunston, Robert Proctor, Lei Hou, Joey Chung Yin So
Pages 631-636 (2011 Proceedings of the 28th ISARC, Seoul, Korea, ISBN 978-89-954572-4-5, ISSN 2413-5844)
Abstract:

Virtual Reality (VR) technology can facilitate training in construction equipment operations, as the cost for virtual training is lower and the practical hazard is eliminated. This paper presents a virtual training system (VTS) for construction excavator operators based on a game engine tool. The focus of this paper is not to present a simulator that replaces those existing tools on the market, but to describe the development of a prototype for testing skill acquisition and transfer. The study reflects the experience of using a game engine to develop a VTS for an earthmoving excavator in a construction site. The development was initiated after exploring critical aspects of training. This paper also elaborates the principles of constructing a virtual excavator simulator based on the Unity3D game development engine.

Keywords: Simulator, Skill Acquisition and Transfer, Virtual Training System