Publications / 1991 Proceedings of the 8th ISARC, Stuttgart, Germany
The development and computer coding of an accurate simulation model is probably the most important time consuming activity in the modelling of systems and the operations they are involved in. This hardship has confined the use of simulation modelling to the planning stages of the project. The object oriented view is that system is composed of interacting physical objects. Work to date in interactive simulation modelling has focussed on the automation of network coding through the specification of interactions between general icons that represent transactions, queues, resources, etc. This paper will build on a previous paper by the author for the creation and coding of the simulation model using a more intuitive approach through the utilization of object oriented constructs.